Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-02-2005 , 06:47 PM
AbsolutelyWhite's Avatar
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Number of Polygons

I was wandering what's the polygon number i should look at, and how many polys they use in game industry.
Is it the "tri" number that i must look for?
What would the poly count be for a sword for instance?


Ioannis KarAvas

Last edited by AbsolutelyWhite; 18-02-2005 at 06:49 PM.
# 2 18-02-2005 , 08:10 PM
mtmckinley's Avatar
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it is the tri count that matters. as for numbers, that's highly relative according to the type of game it is.

A sword in an RPG might be 15 polys, while a sword in a fighting game might be 200 or more.

# 3 19-02-2005 , 08:35 AM
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oh user added image I hit 200 the first second i used maya for a sword user added image
anywayz user added image will see what i can do user added image


Ioannis KarAvas
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