Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 28-10-2005 , 07:57 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318

M4 Low poly

Here's an M4 I did cause I needed a weapon for an FPS game demo we're making in school. Don't know anything about weapons so I just looked at some photos.

Just 942 tris, and about 1.5 hour to model and texture. One colormap 512x512.

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# 2 29-10-2005 , 03:07 PM
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Join Date: May 2005
Posts: 38

hmm

hmm gun is to wide handles especially needs rounded edge to or it will hurt to pick it up wootness but it is looking tight texture wise and all.

# 3 18-11-2005 , 04:40 PM
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Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160
I think the gun looks great, good job. I agree that the handles are too thick as well as the clip.

shandaman You cant really round out the edges, its a low poly model.

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