Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-11-2003 , 10:05 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143

Maps for maps?

Hi, could someone help me out with a bump map question? I want to use my specular map to control where my bump map is placed, so that it doesn't just cover the whole object?
Many thanks, James. user added image

# 2 05-11-2003 , 10:15 PM
fredriksson's Avatar
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You could use the multiply node found in utilities and multiply the bump with the spec map, that would leave zero bump where the spec is black and one where the spec is white.


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# 3 05-11-2003 , 10:59 PM
ade90054's Avatar
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cool, i'll try that. user added image


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