Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-09-2003 , 05:28 PM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
Posts: 115

this is strange! is there some help

Can anybody help me?

i tried to loft with imported illustrator curve...

but it wont hold on it even if i reverse defferent parameter please look if you can help


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# 2 10-09-2003 , 06:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
oi, that's ugly. lol

You might need to delete history, make sure your curves are all going in the same curve direction, the curve's start/end points are at the same place.

Stuff like that.

# 3 10-09-2003 , 06:57 PM
kbrown's Avatar
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Actually that looks kinda artistic user added image Modern arts user added image


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# 4 05-10-2003 , 09:18 PM
iron_tick's Avatar
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i know what causes this... the curve surface directions are opposite. youll need to either delete and start over or play around with reversing opposing curves. edit curves -> reverse curve direction


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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 5 08-10-2003 , 10:48 AM
otaku's Avatar
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Join Date: May 2003
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hmm this i was doing a lot

so that doesn t help me one step, i think maya dont like this illustrator curves!

i was check up all manuals about, all the directions,,, ect.

tststst bad MAYA user added image


https://lab.palindrom.ch
https://www.achermann.cc
: daijobe desu :
# 6 08-10-2003 , 01:15 PM
iron_tick's Avatar
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Join Date: Sep 2002
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oh. make sure they are illustrator 4 or less


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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