Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 29-11-2004 , 03:05 AM
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Join Date: Oct 2004
Posts: 1

mental ray Phenomenom.

Hi everybody, I'm using maya6 and mental ray to texture human skin to a poly human head. No programming experience, but studying; now connecting mr nodes within maya GUI. Trying to achive sub-surface-scattering I used a diffusion shader( download it at https://animus.brinkster.net/stuff/stuff.asp), very good shader, and connected several mental ray factory nodes.I lit the scene using two directional lights and a hdri mapped to ambient attr of lambert shader attached to sphere soroundig scenario.Also connected the same hdri to environment material in mental ray section of SG.preety nice for a begining.You can find first images at https://www.geocities.com/bernardoalo.../3dImages.html ,hope I've included enough to explain problem, sorry for the format, temporary site. Once I finished the first tree, I decided to build a phenomenom, to simplify future texturings, just exposing attributes I'd like to modify.The point is that, when I rendered, using the new-phenomenom-shader, results were different, as if some environment-final gather were missing, or don't know what.I tried different ways while creating phenomenom-.mi file, but always the same.
I'd thank any suggestion, bye
juan
bernardojuan_3d@telefonica.net


Juan Jose Bernardo Alonso
Student and freelance 3d artist.
Madrid-Spain

Last edited by juanete; 29-11-2004 at 09:10 PM.
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