Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-03-2011 , 05:13 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

rotate issues

Don't know if this belongs here, but I am running into some issues when rotating an extracted object ( a finger to be precise)
- I have moddeled a rudimentary hand and extruded one finger
- I have extracted ( select faces --> extract faces)the fingers and now I have some funky rotation issues, it is like the finger is adhering to a bounding box, have a look:
https://www.eyellem.nl/rotate_****up.html

I have looked in the rotation options and the extract options but nothing seems to help

# 2 13-03-2011 , 05:53 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
found it, when you extract faces from geometry it groups everything....

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