Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 12-03-2016 , 11:41 PM
Registered User
Join Date: Mar 2016
Posts: 2

issues with boolean and smoothing

Hi! I'm a new user of Maya, and I had some questions. I'm doing my final project for a 3D modeling course, and I've had some trouble.


I'm modeling a PS3 controller (pictured here).

user added image.


What I have so far consists of the center rectangular base and the cylinders for the two thumbstick bases, which I'm working on right now.

Here's some pictures of what I have so far (both as polygons and smoothed with the 3 key):
The back:

user added image




The front (with start/select buttons):

user added image




The back (smoothed):

user added image

There's some strange pinching going on above the left thumbstick, but I'm not sure if it will pose problems ahead.




The front (smoothed):

user added image

As you can see, on the front side of the smoothed model there's some weird edge behavior to the left of the right thumbstick. They don't let me highlight them when I hover over them. It gets more confusing below:


This is what appears when I select a face on the front side of the left thumbstick.
Notice the edges that get selected alongside with it (it seems to think these are the face's bordering edges):

user added image




What appears when I try to select an edge on the front side of the left thumbstick:

user added image




The edges have especially strange behavior. On the front side of the thumbstick, some edges appear inside a face on the center base of the controller.


This is what happens when I try to select that face:

user added image




Again, what I've done so far to get here is construct the rectangular base and the two cylinders, then provide vertices on the base to allow for the cylinder to combine with the base without too complicated geometry. Then I did Boolean > Union, and succeeded in adding the right thumbstick. But when I attempted to add the left thumbstick I had some issues.

First the boolean union was giving me a cylinder with reversed normals. I was selecting the parts in the correct order, but it wasn't working. So I tried reversing the normals of the cylinder before doing the boolean union, and it worked, but left some faces inside the model, so I deleted them and continued to work on making the geometry into quads like I did with the right thumbstick. I thought I had succeeded, but when I checked to see if I had proper edge flow on the cylinder I found the above pictured issues.


Basically what I'm asking is how to get proper edge flow on the front and back faces of the cylinder. I can't think of any other information to provide (sorry if I wrote too much) so I'll attach the scene file if that helps. Thanks in advance! user added image

Attached Files
File Type: zip ps3_v21.zip (35.2 KB, 268 views)

Last edited by dmg9626; 13-03-2016 at 12:02 AM.
# 2 13-03-2016 , 02:50 AM
Registered User
Join Date: Mar 2016
Posts: 2

update

Ok so I managed to get edge flow working but I still have those weird little edges inside the face (it moved over to another face on the rectangular base). Here's a screenshot and the scene file:


user added image

Ignore the cylinder to the left in the scene, I'm getting ready to add the cylinder that will hold the D-Pad.

Attached Files
File Type: zip ps3_v26.zip (39.8 KB, 268 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads