Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-02-2008 , 10:58 PM
mattbarb's Avatar
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Location: East London, Ingerland
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Smooth Nurbs

Hi,
Simple question but its driving me mad. I have extruded a curve but how do I smooth it out??

Many thanks in advance,

Matt

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# 2 15-02-2008 , 04:37 PM
mirek03's Avatar
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i didnt think one could extrude a nurb.., im guessing poly

click '3'

or look for smooth in the menu

or add more divisions via the channel box

looking at it.., i dont know what you have done.., looks like a loft with a nurbs cylinder?? maybe just a loft

if its nurbs.., add segments.., in your case.., at a guess.., divisions


take it easy and life will be easy

Last edited by mirek03; 15-02-2008 at 04:39 PM.
# 3 16-02-2008 , 04:07 AM
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before you extrude the curve you have to make sure you have enough CVs in the curvy parts... straight lines don't need many unless the object will be animated later. you can either just add CVs or try rebuilding the curve and deleting the CVs you don't think you need.

and yea. try pressing 3 to see the smooth result.


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# 4 16-02-2008 , 05:10 AM
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Great thanks for your help!!!!!!

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