Thanks, I'll try thatOriginally posted by esion
Well first thing you are going to want to do is unwrap the UVs...go to Polygon UVs> and pick your unwrapping styple, you can either do this manually or use the automatic unwrapper, or a plugin.
Then go Window>UV Texture Editor. All your UVs will be right there, you then arrange them into the top right quadrant of that view.
After you have that done, right click, Polygon>UV Snapshot. Save the file, open it in PS, paint it, and save it.
Then open your file, make a lambert material, apply the file to the color, and then the color to your model. Presto chango...you have UV'd your model.