Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2006 , 02:30 PM
simalden's Avatar
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cage modeling?

hi,
how can i model the top side of this cage?any suggestion?
thnx,
simalden

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# 2 30-10-2006 , 02:54 PM
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bit tricky and fiddly, but i would use curves.

Go into all views and use one of your side or front views.

Then create a 2 linear cv curve. Matching exactly where the wire is.

The create a NURBS Circle and position it at the top or bottomw of your curve.
(The circle is the radius of the wire, and the cruve is the length)

Select the circle then shift select the curve, then under modelling go to > Surfaces > Extrude. tick the box

At the bottom, either keep output to NURBS or poly's up to you.

Delete the curve and circle and your done.



Duplicate it loads and you have a cage.


Thats how i would do it anyway

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# 3 30-10-2006 , 03:40 PM
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Either with extruded curves and then the duplicate with the number of instancesround an axis (as mr Pix suggested) or, depending on the level of detail, make it solid then use a transparancy map created form the UV's of the area in question and apply that to it.

Cheers


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# 4 30-10-2006 , 05:42 PM
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cage modeling?

thanx for the clue of the next stepuser added image but my problem is different.i wrote it on the picture.

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# 5 30-10-2006 , 05:57 PM
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whats wrong with it?


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# 6 30-10-2006 , 07:19 PM
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cage modeling?

top of the cage is a lofted surface.first i drawed horizontally curves and then lofted the surfaces
but there are gaps between the lofted surfaces and whole cover doecn't look smoothly and nice.that's why
i thought that it can be another way to model this part of cage.

thans

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# 7 31-10-2006 , 12:35 AM
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I'm just curious, if you render that out do you still see the problems your describing. Sometimes nurbs have that problem when your working with them, but it sorts itself out in the render.


...and that is how I saved the world.
# 8 31-10-2006 , 06:26 AM
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looks like its in polys, cant u convert it to polys if not, then combine and merge all the verts if needed,....then smooth it wen ur done?


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