Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-04-2007 , 02:53 PM
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Join Date: Feb 2007
Location: Cedarville, OH
Posts: 4

Move and Sew UV's

ok. I'm following the tutorial for the ah-64 Apache helicopter. I'm to the point where I'm texturing the model. I'm doing exactly as the tutorial says on how to move and sew the uv's and both pieces I'm trying to sew just sit there and don't do a thing. I'm highlighting both side lines of the two pieces and click the button and nothing happens. What am I doing wrong?

# 2 07-04-2007 , 06:01 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
hmm that's strange. Are you selecting 2 separate edges or when you click one, they both highlight?

# 3 08-04-2007 , 03:24 AM
severinianthony's Avatar
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Join Date: May 2005
Location: United States
Posts: 513
When laying out UV's for any object that "wraps around" (meaning one edge leaves off at one place and begins elsewhere on a seperate piece), it may occur that one of the pieces is turned the wrong way, or you may have the wrong edges alltogether.

One thing to do to check this is to go into edge-selection mode (right-click, and choose edges), select the edge you want to sew in your UV texture window, then go to your perspective view, and press "f". This will frame the edge you have selected. Now de-select it, and re-select it (in the perspective view), and go back into your UV texture window, and press "f" again. This will frame your view between where-ever the two edges that you are trying to sew.

This should show what two edges you should be trying to sew together.

If it turns out that you have the correct two edges, then I'm stuck :p


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