Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 22-10-2003 , 12:57 AM
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I like him/her/it alot!

the only thng I can think of to work on is maybe the feet area? The bottoms could be a bit flatter - this would give the character more weight. a little cause and effect user added image the feet would be flattened by its weight and the contact of the ground.

thats my 2 cents!

looks great!

# 17 22-10-2003 , 01:03 AM
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You know what... I didn't like the way he looked with holes... user added image

I like him better the way he is so far. After all... what if he doesn't have a nose!!! Huh did you think about that!

Thanks for the crits... keep 'em comming.


...and that is how I saved the world.
# 18 22-10-2003 , 01:07 AM
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The feet do need to be better I most definitely agree on that. I'll be working on them tonight.


...and that is how I saved the world.
# 19 22-10-2003 , 01:11 AM
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hey, those eyes are terrific!

how did you make them? user added image

# 20 22-10-2003 , 01:12 AM
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Really you think so? I'd be more than happy to make a tutorial. Just give me some time to do it. I'm kinda juggling multiple projects. user added image


...and that is how I saved the world.
# 21 22-10-2003 , 01:15 AM
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that would be awesome - I havent had any luck with my eyes. I love the depth you have in the pupil areas :thumbsup:

# 22 22-10-2003 , 01:18 AM
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Alrighty then... I will have a lil tutorial about it soon.


...and that is how I saved the world.
# 23 22-10-2003 , 02:51 AM
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EYEBALL TUTORIAL as promised

Here it is... it is also a W.I.P. (technically speaking) it is actually finished but I might change things with it.

A note I forgot to mention... the iris and pupil and clear outer part of the eye will have to be scaled up just a little bigger than they were. And of course apply smooth poly to get the right look on all the parts

Anyways without further interuption:

https://pictorix.homeip.net/eyeball_tut/

I hope you guys like it. Let me know eh.


...and that is how I saved the world.

Last edited by dockode; 22-10-2003 at 02:58 AM.
# 24 22-10-2003 , 06:42 PM
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Update: Feet changed.

Hey! I have a new update for you guys. I changed his feet like Porter said I should. But they probably still need more work. I'll see I guess. They still need to be flater I think.

Here he is:

Attached Images

...and that is how I saved the world.
# 25 22-10-2003 , 10:23 PM
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I am still not finding any good rigging tutorials for free. (Remember I am trying to save for new version of Maya (5.0) so I can't buy points right now. Although I've been tempted... those tutorials look really good. Same problem with books user added image). Is it against the rules or can someone recommend a good tutorial?


...and that is how I saved the world.
# 26 22-10-2003 , 10:26 PM
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if you can't find one mikes video tutorials really are worth the money.

# 27 22-10-2003 , 11:27 PM
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Last edited by Witchy; 22-10-2003 at 11:46 PM.
# 28 23-10-2003 , 01:38 AM
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Thanks guys... I'd love to get Mike's tutorials... but did you see how many there were.... I mean I'd have to spend a nice chunk of money to see all the tuts from the 2 part rigging series. And when your saving for Maya 5, a Dual Processor Compy with 2-3 GIGs of RAM, Studio MX, Photoshop, Wacom Intuos2, and Jeep Rubicon it gets kinda expensive to be spending money on things you might find for free. user added image

I wish there were other ways to get points. Hehe :bgreen:


...and that is how I saved the world.
# 29 23-10-2003 , 01:46 AM
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there is another way...

compete in the monthly challenges! If you win you will be award points, and you are certainly skilled enough to do so - its not too late for this months user added image

# 30 23-10-2003 , 02:33 AM
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With only 9 days left in this month's competition I don't think I have much of a chance of doing anything worthy of winning. user added image. But thanks for the encouragement Howard. Maybe I will try in next months competition. :bgreen:


...and that is how I saved the world.
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