Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-09-2005 , 02:02 AM
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sept/oct challeng-noob

n/m about barnstorming, i gonna do a 3d version of the pinky demon in doom. user added image


Last edited by Joopson; 17-09-2005 at 02:47 PM.
# 2 17-09-2005 , 02:06 AM
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im changing to dooms pinky demon:attn:


Last edited by Joopson; 17-09-2005 at 02:48 PM.
# 3 17-09-2005 , 07:49 AM
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nice modelling user added image
remember you need to put your own spin on it.
Just think crazy thoughts like - what if it was in space?, does it need to be a biplane? Could it be a chicken/rocket/flying banana? Could the barn be a futuristic hanger (star wars style)? what would you improve on the game and how would this change things like props, backgrounds etc...?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 17-09-2005 , 03:15 PM
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Starwars ? Did somebody say, Starwars?!:attn:

# 5 17-09-2005 , 04:05 PM
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# 6 17-09-2005 , 04:23 PM
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# 7 17-09-2005 , 05:13 PM
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my last post isn't relevant now you've changed your's at the top user added image

good start with the monster - they were scary when you were low on ammo! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 8 17-09-2005 , 07:33 PM
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the geometry of the arms and legs is a bit cluttered at the moment.

# 9 17-09-2005 , 07:35 PM
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i know, this is my first real model, based on another 2d thing, plus, i just started 3d last month:blush:

# 10 17-09-2005 , 07:42 PM
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poly-smooth problem


# 11 18-09-2005 , 12:59 AM
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does anyone no why smooth did that, im pretty new

# 12 18-09-2005 , 01:48 AM
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hmm

im also new but i think i know why. Your topology isnt ver good in most places. You want the overall flow to look a bit gridlike with only 4 sided polys. I see lots of triangles bunched together in odd ways in your model. Its not that big of a deal, it just takes a little time to clean it up a bit.


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# 13 18-09-2005 , 01:50 AM
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also your head is made up of a few million-sded polys. try to break them up into only 4 sided or it wont look right. Good start with thebasic shape though!


What I lack in skill I make up for with enthusiasm.
# 14 18-09-2005 , 02:42 PM
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how do u convert it to quads?user added image

# 15 18-09-2005 , 03:12 PM
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n/m i figured it out

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