Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-04-2008 , 07:08 PM
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Join Date: Dec 2007
Posts: 46

blend shapes

So what is the procedure for creating blend shapes for a characters mouth movements, should the head be attached to the body first, or can you just do the blend shape on the head model and attach it after?

thanks

# 2 10-04-2008 , 05:37 AM
bendingiscool's Avatar
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Join Date: Jul 2006
Location: London
Posts: 567
You can attach them after you have made the blends.

Chris

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