Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 121 30-04-2006 , 09:47 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Anhslaught
Awesome cloth, but you mentioned about animating. When animating cloth, don't you just leave it flat w/out wrinkles and let the animation part do the wrinkling? I was thinking, with wrinkles already modeled when animating, the same wrinkles would appear over and over. Anyhow, cloth looks really cool. You planning to texture it when you're done?

well, thats not the case ever. if you really think about it, when u model eye, you model them open and witht he lid wrinkled and collapsed on them selves, you dont get eyes wrinkles appearing over and over when the eyes deforms.

# 122 30-04-2006 , 09:48 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i worked on the upper garments.
here some updates.

user added image
user added image
user added image
user added image
user added image
knife tweaked

user added image
user added image


Last edited by vladimirjp; 01-05-2006 at 02:14 AM.
# 123 01-05-2006 , 09:36 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Lovely work Vlad. Its great to see stuff like this come together, as only the modeller knows the end result really when you think about it. Its a shame nobody else can as it would stop strange comments.

Im just starting my peripherals now too, so will update later in my thread too.

Again lovely work looking forward to the rest.

Regards
Jay

# 124 01-05-2006 , 10:00 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Wow havny looked at this for a while mate.
ITS SUPERB!


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 125 01-05-2006 , 06:37 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
wow jay, thats true.... i should think about that before i do strange comments, LOL


Environment Artist @ Plastic Piranha
www.joopson.com
# 126 01-05-2006 , 08:09 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
thanks Jay, Magicsy.

yea, the comments really dont bother me or deter me in any way. some are funny. because i used to ask the same questions. no kidding... i onced searched for my first few posts (its not pretty).
user added image
thankx again. im working on the pants a bit today.

# 127 01-05-2006 , 10:12 PM
FubaR's Avatar
Registered User
Join Date: Jun 2004
Posts: 279
That's amazing. If I could give away points from 1 to 5 it would be 4 points. Keep going. You're doing a great job.
Regards...

# 128 01-05-2006 , 10:33 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
i wouldn't give it a 4 out of 5, i'd give it about a 97.5 out of 100.

But it's ok Vlad- I give myself around a 2 out of 100 :p


Live the life you love, love the life you live
# 129 02-05-2006 , 10:26 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
started the pants this today.
still very Wip.

user added image

# 130 02-05-2006 , 10:31 PM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
This is looking really cool. Which do you find harder to model? The actual body or the clothing?

# 131 02-05-2006 , 10:48 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Not Too Shabby.

As you say its a WiP, but the first thing that grabbed my attention
were the belt hoops around the waist. Are they 'part of' or separate geo? My suggestion would be to create separately as they are a little too 'moulded' into the waistline. Does that make sense?

Otherwise Vlad, groovious!!

Cheers
Jay

# 132 03-05-2006 , 12:08 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i dont find either that difficult to model. and im not basing this on much, so im free to take the design in any direction i want

---
seperating them might be a good idea Jay. ill give it a go.

i searched for "tactical pants " in google and i was getting a lot of those type of pants. with the belt hoops very exagerated; because they support tacticle pouches and other stuff. but seperate geo might infact look a lot better.

user added image

edit: tweaked a bit. definately looks more effective.

user added image


Last edited by vladimirjp; 03-05-2006 at 12:57 AM.
# 133 03-05-2006 , 05:57 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Vlad

Yeah google can get limited in refs no matter how good it is. I also mentioned the separate geo because when you get to the uv stage its gonna be an arse as it is now. But do one single belt loop and uv and its a case of duping it and then move the new uvs to fit the work space. It'll save time.

Cheers
Jay

# 134 04-05-2006 , 02:56 AM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Vlad, dude ... really neat!

My first reaction at seeing the pants was: "Wow ... cool!"
The wrinkles on the crotch and upper thighs have some real nice weight to them. Although from the rear view it looks like he has a bit of a wedgie. I would like to see more defined horizontal wrinkles on the backs of the knees and directly under the buttocks. I know its a WIP though ... so rock on, dude!

The webbing, weapons and ammo pouches are very effective.

Dave

# 135 04-05-2006 , 08:23 PM
Masteryoda's Avatar
Registered User
Join Date: Jul 2005
Location: Malta
Posts: 330
Very cool model, keep it up user added image Very clean too user added image


May the force be with you

MSN: markjborg@hotmail.com

My Official Portfolio

Mark Julian Borg
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off