Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2012 , 06:56 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Abbreviations/Glossary/Slang

Abbreviations, Glossary, and Slang for all those confusing maya (and other software) terms that people throw around.

AA: Anti-aliasing - the softening or smoothing of edges to prevent "jaggies"
AE: Attribute Editor or (Adobe) After Effects
AI: Adobe Illustrator
AO: Ambient Occlusion
BG: Background (e.g. BG plate)
CA: Chromatic Aberration - slight color shifts that occur because of imperfect camera optics
CV: Control Vertex
DOF: Depth of Field - range from foreground to background that is in focus
DM/Dis map: Displacement map - texture to create additional surface detail
FCP: Final Cut Pro
FG: Final Gather
FK: Forward Kinematics
GI: Global Illumination
Geo: Geometry
HiPoly : High polygon mesh - a dense mesh with a high number of poly faces
IK: Inverse Kinematics
LoPoly : Low polygon mesh - a mesh with a small number of poly faces
ma: Maya ASCII - file format
Max: 3ds Max - Maya's bitter rival (owned by Autodesk too)
mb: Maya Binary - file format
MB: Motion blur - Blurring of objects in motion
MEL: Maya Embedded Language - scripting language built into Maya
N-gon: Polygon or face with > 4 edges/sides
NM : Normal map - texture to simulate additional surface detail
obj: Geometry file format - contains geometry and UV information
persp: Perspective view or camera
Poly: Polygon or Face
Prefs: Preferences folder - on Windows, typically located in "...My Documents\maya\2013-x64\prefs"
PS: Adobe Photoshop
SSS: Subsurface scattering - a feature of light as it penetrates and scatters inside translucent materials
Tri: Triangle, a face with 3 edges/sides
UVTE: UV Texture Editor
Verts : Vertices, points on a mesh
Wires: Wireframe shading mode, usually wireframe on shaded
Z: Pixologic ZBrush

Link people asking about abbreviations to this post for reference. PM me to add more to the list.


Last edited by stwert; 07-11-2012 at 09:55 PM.
# 2 11-03-2014 , 09:37 AM
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Thanks! will try to remember to go on this topic once i get confused with shortenings user added image


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Full name: Marcus Ralman


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# 3 17-09-2014 , 06:59 AM
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Abbreviations, Glossary, and Slang for all those confusing maya (and other software) terms that people throw around.user added imageuser added imageuser added imageuser added imageuser added image

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