Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 06-03-2009 , 09:59 PM
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Nearly finished, not happy with the gun outlines though (although now that ive uploaded it it looks a lot better against a white background)
This will be the last kirby i model before i get animating

I might change the mouth and add an ammo belt

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# 17 06-03-2009 , 10:15 PM
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smoking kirby??

there's something totally wrong with that! user added image

yeah, you need to change the mouth so that the cigar doesn't look like it's an accidental mistake




that's a "Ch" pronounced as a "K"

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# 18 07-03-2009 , 12:46 AM
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Are there non-accidental mistakes?

# 19 07-03-2009 , 01:04 AM
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some people might make a mistake on purpose to screw something up on for some reasons unknown to the observers




that's a "Ch" pronounced as a "K"

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# 20 07-03-2009 , 01:19 AM
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Looking good! Just an idea, maybe if you "round out" the end of the cigar a bit, give it a bit of depth, it'll fit better,that way you don't have to change the traditional Kirby mouth. But all in all loving it, makes me want to play 80's games, may have to take a maya break and break out rainbow island...

# 21 07-03-2009 , 01:35 PM
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I would say that a mistake on purpose is not a mistake...

# 22 07-03-2009 , 02:37 PM
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Originally posted by Dango77
Looking good! Just an idea, maybe if you "round out" the end of the cigar a bit, give it a bit of depth, it'll fit better,that way you don't have to change the traditional Kirby mouth. But all in all loving it, makes me want to play 80's games, may have to take a maya break and break out rainbow island...

Thanks user added image
Ill give that a go
This project got me digging out a few older games too

Mistakes, hehe

# 23 07-03-2009 , 04:13 PM
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I think im just about done with him now
ive changed the gun outlines slightly, added the ammo belt and moved the cigar a bit, i tried changing the shape of it but it didnt really work
Now for some animating user added image

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# 24 10-03-2009 , 09:18 PM
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Ive finished rigging him (i had to re-rig him because the original rig didnt allow the legs to move the way i wanted them to (I hate the paint weights tool)) and ive started on the walk cycle but im going to have to start again because there is a major problem with the rig

BTW here is a little playblast of the walk cycle in its VERY EARLY stages (its .zip but open it with quicktime (you may have to change the extension to .mov) (it might even unzip properly, but i didnt actually zip it, it was just a work around so i could upload it)

Update: rig problem solved

to do list: walk cycle
meta knights cape plus shoulder outline
Star kirby
splinter cell kirby
pokemon trainer kirby
metaknight + kirby star fight?

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File Type: zip blastxsiuho copy.zip (11.3 KB, 162 views)

Last edited by elephantinc; 10-03-2009 at 10:12 PM.
# 25 11-03-2009 , 07:33 PM
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Heres what I have so far
somethings obviously wrong with it but what?

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File Type: zip kirbywalk.zip (28.5 KB, 170 views)
# 26 11-03-2009 , 07:54 PM
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Post it in the WIP section if its a WIP.


"No pressure, no diamonds" Thomas Carlyle
# 27 11-03-2009 , 08:21 PM
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Ok, ill move back to the old thread

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