Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-01-2003 , 04:26 AM
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Join Date: Jan 2003
Posts: 2

Probably a stupid question but...

I'll ask it anyway. I'm fairly new to Maya, and having worked through most of the Learning Maya tutorials, I'm trying to make something of my own, namely a simple animation of a mostly polygon robot. I've modeled it successful, and even animated it, but I've been having problems with texturing. I've got a satistfactory metal texture for him, but whenever I render, the grid keeps being reflected on his surface. I've tried hiding the grid, but to no avail. Is there anyway to prevent the grid from being reflected, or am I going to have to put a floor under him to block it?

# 2 03-01-2003 , 04:53 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
sounds like you're using the chrome texture that comes with Maya. You might be better off using a different chrome shader, such as something you might could download here or at other sites like www.highend3d.com

# 3 03-01-2003 , 05:25 AM
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Join Date: Jan 2003
Posts: 2
No, actually I'm using a modified version of one of the aluminum shaders there.

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