Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-08-2004 , 09:32 PM
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booleans issue

I have this problem that when I'm using the booleans|difference tool on a polygon, it's only possible to make a few holes then it gives errors.

Am I doing something wrong?

# 2 02-08-2004 , 09:40 PM
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m... really don't know, try to see if normals are pointing correctly, i had usually problrmas with that.. and.. what do u mean 'few holes' ?

# 3 02-08-2004 , 09:51 PM
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With a few holes I mean, I've made a wall and I'm putting windows in it with complex shapes.

# 4 03-08-2004 , 11:49 AM
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I find that when I'm working with booleans, I like to delete the history quite frequently, as this seems to solve a lot of probs that occurs with them. Sometimes though, using complicated shapes to boolean won't calculate correctly. What r the shapes you r trying to boolean out of the wall??


When in doubt......smile!

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# 5 03-08-2004 , 02:35 PM
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nothing too fancy, rectangular shapes with a rounded top.
when I make about 6 or 7 of them on a polygon it gives the error.

I'll try to delete the history to see if it helps

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