This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
In 3d? I use my image (or if I do a girl, a girl's image)... as odd as this sounds, as little clothing as possible (to get proportions correct).
I then match cylinders to the basic parts, get the basic shape, then use split-polygon tool to cut in to exadurate the muscle groups (which will be massively decreased in smoothing to look realistic)
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