Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 11-02-2010 , 01:12 AM
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You have made some really great progress on this ColdWave, keep them updates going.user added image

# 17 11-02-2010 , 02:29 AM
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And the devil character so far...

I wonder how i can make some eyebrows ...
I tried some paintFX but mental ray did not render them ...

And when i try to convert them to polys my PC slow down ...

Anyway C&C are welcomed

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# 18 11-02-2010 , 05:23 AM
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Looking much improved. I think the lips are too pink, the pupils should be bigger and the nose needs some more detail. Keep up the good work!

# 19 11-02-2010 , 12:00 PM
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looking good, how did you do the hair?.............dave

# 20 11-02-2010 , 07:22 PM
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Maya hair system.

I have maya unlimited

# 21 11-02-2010 , 07:44 PM
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Hi

I like the torso and head. I think the arms need work. There is no shoulder or wrist and the hands look a bit flat.

Cheers

# 22 11-02-2010 , 07:46 PM
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I have unlimited but my hair looks like straw when I render it in metal ray is there some thing im missing..............dave

# 23 11-02-2010 , 08:12 PM
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There is a lot of tweeking to get that hair right ... I watched and read a lot of tuts..

Yeah i know the hands need more work ... will go on them now !

After fixing here and there ... i'll start doing the rig...

Basicly the shaders will be what you see. I won't go for realistic look.

Updates soon user added image



P.S

I wonder how i can make some eyebrows ...
I tried some paintFX but mental ray did not render them ... ??

# 24 11-02-2010 , 08:19 PM
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paintfx wont render unless you convert it to polygons i think




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 25 11-02-2010 , 08:26 PM
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Yeah but my scene get too heavy ... and with rig and animation will slow down everything.

The other way is to Uv map the surface and draw them... But i don't want spending time on mapping if i'm not going to make a whole diffuse map

# 26 12-02-2010 , 11:46 AM
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Hi ColdWave
If you are not converting the hair to polygons how are you doing them, if you could give me a link to a tutorial I might even vote again for one of your animations LOL.......dave

# 27 12-02-2010 , 12:24 PM
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I have the digital tutorials training kit of maya Hair Unlimited..


I could make a fast tutorial for you, if you want ?

# 28 12-02-2010 , 12:44 PM
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If you could...........dave

# 29 14-02-2010 , 12:10 AM
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I'll made the tut ASAP !


Some updates.

user added image

# 30 14-02-2010 , 12:43 AM
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using SSS now?
how did you make the clothes?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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