Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-01-2011 , 10:57 AM
bullet1968's Avatar
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200 litre drum model, got bored

Ok so Im THINKING about this challenge...got bored waiting for my tut downloads so I can see how to do this compositing thing...and did this drum for part of the scene (IF I DO IT Jay..LOL). Now tell me what you think of the drum...does it look real enough...obviously it wont be a close up so I think it will suffice? crits please...also if anyone wants the model..PM and I will give it to you.

cheers bullet

helps with the bloody image

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 07-01-2011 at 11:03 AM.
# 2 10-01-2011 , 07:59 AM
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How did you do it with Poly or NURBS modeling? I'm still struggling to decide when to use which

# 3 10-01-2011 , 09:14 AM
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All poly's mate...I use NURBS very little..though I am being pushed in that direction for hard surfaces and what NURBS can offer to compliment poly modelling.

This was just a basic cylinder and extrusions...I basically did the one cylinder with no divisions...then slected the body and added 3 divisions to get them nice and equidistant. The rest were just extrusions mate...to get what I wanted. The 2 bungs are seperate geo and just placed.

Try it with NURBS man...that would be interesting!

cheers bullet

EDIT: the little welds on the bungs are also seperate geo...just a half a torus positioned to give the illusion of a weld. Something I keep forgetting and ctbram whcked back into my skull...it doesnt all have to be one geo..LOL


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 10-01-2011 at 09:17 AM.
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