Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-02-2004 , 10:57 PM
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Shader invisable?

Hi!
Have a problem that has me in a panic.
A model I have been modeling now does not apear in the render, all other parts do but not this part, everything has the default shader on it.
I was playing with "connect Poly shape" mel, but i deleated it after wards (the duplicates it made.
have tried duplicating object, apply a shader to it, trying all the Edit Poly>Normals>....
If I convert>Subdiv, then it shows up but its changed thenuser added image

# 2 10-02-2004 , 01:33 AM
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if we could see a pic of the problem it might help.
have you tryed deleting the history on the object ?

# 3 12-02-2004 , 10:56 PM
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Ye i did deleat the history and posting a pic is useless because its invisableuser added image
If I do a smooth it will also show up, but thats a pain to have to continue to work with it as smoothed.

# 4 13-02-2004 , 03:21 AM
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"all the other parts do but notthis part" well I was speeking about a pic of all of it. but thats cool you probably have a point. it might not be very usefull.

you talk about parts though. is it one object with difrent parts? or more than one object ?

# 5 16-02-2004 , 12:00 AM
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I'm doing a boat. Hull,deck,mast etc... the hull is the only part that is doing this.

# 6 16-02-2004 , 12:18 AM
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Try going to the Attribute editor->Render Stats and checking the "primary visibility" box for the hull. CPS unchecks it when you use it on the object.

# 7 16-02-2004 , 05:42 AM
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u know, I'm sure that was one of the first things i checked, however it was not checked now. Rendering is still weird, tried reapliing shader but still no the same.
Render stats are all checked. So I guess cps changed things around, what about the poly faces being screwed up, I tried putting them to normal?
Thanks!

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Last edited by dragonsfire; 16-02-2004 at 05:46 AM.
# 8 16-02-2004 , 10:13 PM
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Could you point out the specific problem are you experiencing now?

# 9 18-02-2004 , 05:34 PM
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The shader is not showing up. As u see in the sample it is like a ghost.
So I figure maybe somthinf changed in the geometry of the polys ?
Thanks!

# 10 18-02-2004 , 05:45 PM
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the only thing I can think of off the top of my head is those objects do not have a material applied, or the transparancy is all the way down or something.

# 11 18-02-2004 , 06:23 PM
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I have tried putting a new lambert on it and no change. I put a checker texture on it just to see and come out wierd.

# 12 18-02-2004 , 06:24 PM
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Last edited by dragonsfire; 18-02-2004 at 06:36 PM.
# 13 18-02-2004 , 10:36 PM
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The link doesn't work.

# 14 18-02-2004 , 11:47 PM
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link works for me. Try copy past into your url or right click save link to disk user added image

# 15 19-02-2004 , 11:46 AM
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Last edited by Clod; 19-02-2004 at 11:48 AM.
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