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# 1 16-08-2004 , 02:20 AM
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moving polys with precision

i'm doing some modeling in maya and was wondering if there was a "translate input dialog box" while being in sub-object mode? i noticed that while i'm in vertex mode, after selecting my vertices, i get the CVs translate box where my channel box is, but is there a transform box when i'm in face or edge mode?

for example lets say i have two vertices selected. one is located translate 1 and vertice two is located translate 3. is there a "translate input dialog box" to move each vertices exactly two inches over. and no i cant just "do the math" because in my model i have 20 or 30 vertices selected at once.

hopefully you guys understand what i'm talking about. maybe someone who has a lil bit of experience in max.

thank you
strytus

# 2 17-08-2004 , 12:41 PM
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Not that I know of, but the way I usually do stuff like that is snap a cube's corner to a vertice I'm going to move, then translate it over 2 inches or however far I want. I then select all the vertices I want, change the pivot point to the vertice I snapped the cube to, then snap to the corner of the box. Sort of complex I know, but if you know what you're doing it's really fast and easy.

# 3 18-08-2004 , 03:10 AM
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if i understand you.. basically you're using the box as like your measuring unit? or measuring stick????

# 4 18-08-2004 , 03:07 PM
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# 5 18-08-2004 , 04:43 PM
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you can do it, if you select some verts and then look at the channel box you will see a dialog that says "CVs click to show". That will give you a channel box that lists the verts and their transforms. I think it's relative to the object though but give it a try.

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# 6 18-08-2004 , 08:08 PM
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that is true, but usually those numbers are crazy and impossible to manipulate correctly. You'd still have to change each number for each vertice, too. :\ But hey, still give it a try and maybe it'll work. Maybe you'll get lucky. ;-)

# 7 19-08-2004 , 02:36 AM
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yeah i did see the cv show thing to the right. it was ok, but thanks for the tip. it was only relative and not absolute. i was just hoping there was something new in maya 6 that might have helpful. thanks everyone

# 8 19-08-2004 , 08:22 AM
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you could do it with the xform command in mel and write a little interface for it (Or i'm sure there must be one out there somewhere)

xform can move the selection in worldspace coords and so do exactly what you want.

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# 9 01-09-2004 , 04:21 AM
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I finally found it

hey guys.. after being bored and messing around with with maya... i figured out how to do it, and was hoping maybe it could be of some use to you guys if it ever need be.

basically on your status bar, there's a "sel with an arrow pointing down". when you click on it, a drop down list appears. you can then click on "numeric input: relative". Then you can input the amount of spaces you would want you vertices to move. Pretty awesome... it's not as complex as 3d Maxs, but it'll do.

thanks,
strytus

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