Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-06-2006 , 11:25 PM
Dann's Avatar
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Join Date: Feb 2003
Location: Los Angeles
Posts: 695

particle start frame

I'm using an expression to control the start frame on my particles so that when I change a variable on my master object all of my particles will have the proper start frame. However, my friendly neighborhood Maya doesn't like that. The value is being passed properly, but I have to manually select each particle object node and click on start frame for the value to have any meaning.

Does anyone know of a work around for this bug?

Thanks,
-dann

# 2 17-06-2006 , 02:03 PM
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Join Date: Oct 2004
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you could put the expression in the particle shape that says if (frame > myController.somevariable) or you could make a direct connection to it with the connection editor.

I think i understand what u want.

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