Maya 2020 fundamentals - modelling the real world
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# 31 29-01-2007 , 01:17 PM
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Theres a CD shader on highend 3d, think it uses the antroscopic shader.

Also if youve got it I think theres a tutorial in the Maya Rendering book by Alias.


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# 32 29-01-2007 , 01:57 PM
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Nice work dude Cool beans.


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# 33 29-01-2007 , 02:15 PM
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Originally posted by gster123
Theres a CD shader on highend 3d, think it uses the antroscopic shader.

Also if youve got it I think theres a tutorial in the Maya Rendering book by Alias.

Cheers G. I looked at the shader in highend 3D but its for CDR's and doesn't fit into the silver production discs. I have the special effect handbook from Alias, so I might look at that to see if it covers it. If not then I will leave it as it is.

I know the shader is based off of a ramp or 2 and is linked to antistrpoic shader that I would need to link into the DGS material

Starjsjswars : thx for the support.

Thx to all who have commented and supported. I have a DVD Case and the Wii Remote to model before the scene is completed. So on I go...


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# 34 29-01-2007 , 05:36 PM
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LOL you guys mean anisotropic?


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# 35 29-01-2007 , 06:16 PM
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Yeah Thats the one... :blush:


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# 36 29-01-2007 , 06:25 PM
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Originally posted by NeoStrider
LOL you guys mean anisotropic?

Yeah that it, spelling aint my strong point!

Just have a look at some of my other posts!


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# 37 31-01-2007 , 01:37 PM
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You lot must be bored with this by now...

So heres another render to cheer you up LOL

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# 38 31-01-2007 , 01:46 PM
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oh i'm just waiting for the controller... one with and one without the 'nunchuk' portion user added image


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# 39 31-01-2007 , 11:05 PM
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i dont know if its me but the cd reflection on the wii looks abit too light, well thats what i think...

haha great job with the case, looks great... comeon chris, make the two controllers now :p it will be a master peice then lol.

# 40 01-02-2007 , 05:53 AM
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i don't think it's the reflection from the cd, i think it's just the light in combination with the glow from the slot.


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# 41 01-02-2007 , 06:56 AM
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The combination of the lights GI, FG, and the 2 spots along with the glow is making that whole area overburn. Its something I want to sort.


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# 42 01-02-2007 , 08:37 AM
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i would think you should actually be able to control that better by changing some attributes in the shader for the wii instead of tinkering with all those other things... *shrug*


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# 43 01-02-2007 , 08:44 AM
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The shaders look fine on the other render, so rarther than changing the shaders to match the lights I would do it the other way round.

chris - Think you just need to balance the lighting, looks like youve got a HDR image on it which will be adding lighting, so you might be best off rendering in regions to see the changes and get a nice balance.


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# 44 01-02-2007 , 08:39 PM
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I just need to ensure I dont get any overburn off of the Wii and still keep it lit as white and not let it turn that grey colour. So as u said steve keep the balance right.

Heres another update

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# 45 01-02-2007 , 09:04 PM
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Woah! Impressive stuff R@nSiD. I had to do a double take when I first saw the control (thought it was real)

I like your textures/shaders, my only crit is that I think the background environment lets it down a little (not that I have a helpfull suggestion tho :p ).

Also, just a thought, I rekin this scene might be a candidate for an over night render in Maxwell.

Well Done user added image

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