Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-01-2003 , 01:03 AM
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THE ARMY - Darkware

No images yet. Just reserving my place. I'll be modeling the South African Rooivalk Attack Helicopter. Here's what it really looks like -

https://www.army-technology.com/proje...rooivalk1.html

I almost decided upon the USA's RAH-66 Comanche Reconnaissance Attack Helicopter, which has a nice look to it, but I like the twin cockpit idea better.

# 2 21-01-2003 , 02:21 AM
Kevin
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NICE!!! looking forward to this one much! and thx for joining in Darkware

# 3 21-01-2003 , 02:52 AM
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I just love helicopters Darkware! This is great!


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# 4 21-01-2003 , 02:59 AM
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killer coper i love the apaches user added image


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# 5 24-01-2003 , 04:20 AM
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So far, I am not pleased with what I've done, but oh well. Nurbs would have been so much easier to work with for the smooth, round parts, which I am having trouble with (illistrated in the last image) but I decided from the start that I wanted this to be strictly polys for practice purposes.

# 6 24-01-2003 , 08:58 AM
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Great start. Just keep at it and you'll get there user added image


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# 7 24-01-2003 , 12:18 PM
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yeh taking the shape nice start


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# 8 24-01-2003 , 08:16 PM
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hey good start darkware! keep it up!

# 9 27-01-2003 , 09:13 PM
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# 10 27-01-2003 , 09:17 PM
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wow that looks really starting to look nice!! Love the landing gear! Great work. Can't wait to see more.


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# 11 28-01-2003 , 09:47 AM
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looking good there mate!! just stick with it!!! It will get there

# 12 28-01-2003 , 10:07 AM
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You certainly have improved! Great work!


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# 13 31-01-2003 , 07:46 PM
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holy cow... I remember some of the work you showed when you first joined here and now look at ya !user added image user added image
you seem to be picking up maya rather well! great work dude

# 14 02-02-2003 , 09:38 AM
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Great work so far Darkware. You said you were having trouble with the chunkyness on the smooth parts... try selecting the 'chunky' faces and boosting their normals to 180degrees smoothing.


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# 15 06-02-2003 , 04:28 PM
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Thanks for the comments everyone. Here's an update, but I still have a ways to go. I'll be doing some minor tweaks here and there next. I need to modify the tail a bit, adding some stuff to it and possibly smoothing it out some more, create the third wheel that goes near the back of the helicopter, and obviously texture it.

JB - Unfortunately, it's a lot more complicated than that. If I try to use Polygons>Smooth on any part of the plane, I get those ugly black streaks that most modelers have seen at least once or twice in their time. This is obviously because the entire base of the plane is made out of one single polygonal plane. Modifying the normals won't work here, or if they will work, I don't have the knowledge to do it myself. As you can see however, the blocky faces you were refering to are now smoothed. I found a way to do it.

You select the faces you want to smooth, extract them, but don't move them at all, combine all faces into one object, merge all vertices, smooth, combine the object with the base of the plane again so it is one object as it was before, then merge the vertices to make it complete. This eliminates any black streaks I might get using the regular method of smoothing.

EDIT* forgot to upload the image. Crap you can't do that when you edit.

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