Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 46 10-10-2010 , 03:14 PM
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Ok still more to do but is mostly complete. Always the final details that seem to take the most time.

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Last edited by leonlabyk; 03-11-2010 at 02:43 PM.
# 47 10-10-2010 , 03:19 PM
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Larger version

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# 48 10-10-2010 , 03:56 PM
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I think this is one of the best models I have seen on this forum.............dave




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# 49 10-10-2010 , 04:31 PM
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Wow that is quite a statement Dave. Much appreciated, but do not think it is that good as I have seen many models that exceed this in here. Glad you like it though and hope I can get the textures to a very high standard as that is what will really make this and the hummer pop. Also the soldiers should look great as am gonna be using proper light set ups at work. This will enable me to get all of the ref shots without any shadows allowing me to zproject the textures very quickly. All of this will be shot on a cannon 5D, allowing me to get mega high res pics for the texture process. Will upload some of the soldier stuff and weapons in the next day or so.

# 50 15-10-2010 , 08:31 AM
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Ok here is a render from 1 of the shots in a short piece of animation I have been putting together. Unfortunately none of the stuff in this animation is going to be textured and just uses simple materials as I needed to put something together. looks ok as I set everything at night so there is also a lot of night vision which helps hide the lack of texturing. Will add more once complete along with wires etc.

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# 51 15-10-2010 , 08:39 AM
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Also any of you guys got killer skills with shave and haircut. Am trying to set up the body feathers with it as I feel they will move and interact a lot better, although they are currently looking rubbish. I tried plugging a texture map from the body into it but it did not have the desired effect. I really need to be able to select a area of feathers and plug a texture into the feathers in that area. I could then work this across the entire body, but am not sure how or if there is a way to go about this.

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If anyone could give any advice it would be much appreciated.

Cheers

# 52 15-10-2010 , 10:12 AM
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Mate the only advice I can give..........DONT STOP. That chopper is bloody awesome and is certainly in the top 5 from what I have seen since joining SM.

The soldier etc are just plain shit hot man...I mean that....fantastic work.

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# 53 15-10-2010 , 10:36 AM
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Lovely work Leon, I was thinking of your problem and thought of ncloth looked on the net and found this dont know if this is what you are after......................dave

Edit:When I get some time I will try and make a tank track with ncloth as a test


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Last edited by daverave; 15-10-2010 at 10:40 AM.
# 54 11-11-2010 , 02:13 PM
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Ok will post the 1 min animation in 2 weeks time as I have just finished some other shots that were needed which are now rendering. For the bird the wings are all set up and rigged as I got a freelancer to assist with this and he kindly captured the whole process from start to finish so I will hopefully have a good understanding of the ins and outs of it. Also got mb feather for xsi and am going to use this when I get back in the office to set up the body and smaller wing feathers.

In the mean time I started working on a chinook. Here are some wires and what not so far.

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# 55 11-11-2010 , 02:15 PM
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wire

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# 56 11-11-2010 , 02:16 PM
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Rotor Wire

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# 57 11-11-2010 , 02:17 PM
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Rotor wire 1

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# 58 11-11-2010 , 02:18 PM
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Front Wheel

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# 59 11-11-2010 , 02:20 PM
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Quick render, sorry it is a bit blown out but gives an idea. I will be creating the full interior for this also as well as a lot of details on the exterior that will hopefully get this looking as good as the black hawk.

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# 60 11-11-2010 , 02:20 PM
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Ah, missed the last few posts in this thread. Looking great Leon. Im really eager to see some of the animations.

edit: I was discussing with my Dad about the spindle on my Hind that you said could maybe do with some more detail, and we got to talking about the Chinook, and how incredible it is how the rotor blades intersect each others arc of rotation.

edit2: You're good with AFX arn't you Leon... is the rain in the still from the night time soldier animation from AFX. I was flicking through and having a play with some of the presets in there, the rain, smoke, lightning, raindrops...etc.


Last edited by ben hobden; 11-11-2010 at 02:25 PM.
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