Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-01-2011 , 10:48 AM

Passat R-line

Hi,

started new model last night, it's a Passat R-line

Thanks

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# 2 02-01-2011 , 09:13 PM
Joey81's Avatar
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Pretty Clean. Very good work! Could you post a wireframe one?
I really want to see, how you made those holes user added image

# 3 03-01-2011 , 01:20 AM
Acid44
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Looks good man, may just be me, but looks a tad bumpy under the headlight around the little hole there

# 4 03-01-2011 , 09:30 AM
Yes there is a bump, but couldn't do any better, coz when extruded that little hole that bump appered, will post wireframe soon, maybe u'll have any suggestions guys

# 5 03-01-2011 , 12:04 PM
thats a wireframe one

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# 6 03-01-2011 , 12:05 PM
and that one is about this hole i ment user added image any sugestions how to get rid of that bump?

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# 7 03-01-2011 , 12:23 PM
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Hey!

I was thinking on your problem. If you dont want much more poly on that model try this. Maybe it will help.
red:delete, black:new edge

I hope it wont look smooth. I am not sure user added image

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# 8 03-01-2011 , 12:46 PM
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i drew some penthagon 4 you...
here is an update.

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# 9 03-01-2011 , 01:27 PM
thanks mate!!! will try it straight away

# 10 03-01-2011 , 02:20 PM
think a bit better??? thanks again!

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# 11 03-01-2011 , 02:23 PM
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better 4 sureuser added image
keep posting!

# 12 03-01-2011 , 03:10 PM
Acid44
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Definitely better man, keep at it!

# 13 03-01-2011 , 07:39 PM
update user added image too scared to start with headlights, havent got enought reference user added image

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# 14 05-01-2011 , 04:24 PM
a bit of progress

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# 15 05-01-2011 , 06:33 PM
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Still Nice!
Sent you a private msg.

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