Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 05-04-2011 , 11:59 AM
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that. is. awesome.




that's a "Ch" pronounced as a "K"

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# 17 05-04-2011 , 12:04 PM
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Go the gun mate!!! gotta be done...yeh Gen I remember earthworm Jim too....not so much worms.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 05-04-2011 , 04:33 PM
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Thanks guys... haha, alright, I'm doing the gun. Got some refs and I'm planning to do some full-on lasery dynamics. I'll probably finish the worm and the HEV suit first, since that's critical to the final piece.

# 19 05-04-2011 , 06:02 PM
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haha love the expression on your last image, keep it up!

# 20 06-04-2011 , 04:44 AM
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Man, I'm having so much fun with this... don't really know if it's any good, but it's just a blast to do user added image
https://img810.imageshack.us/img810/1...onambocc01.png

The HEV suit is gonna be a bit of a trick, trying to figure out how to translate the various bits on the human version to this dinky little worm version... haha.

And I'm SO doing a headcrab... if I have time.

# 21 06-04-2011 , 06:21 AM
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LOL thats cool mate! dig it man


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 22 06-04-2011 , 07:15 AM
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Hey Stwert,

Looking great, I love Worms too, and the games! lol
It definitely looks like a lot of fun to do, making me want to join in now, wish I had enough time to!
Are you going to make an army helmet for him?
With the amount of time left you could probably make an assortment of clothes and weapons to choose for your final entry, good luck mate!

# 23 06-04-2011 , 04:41 PM
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Thanks guys!
Dango, good to hear from someone else who likes Worms... seems like not very many people played them, haha. This is supposed to be the worms version of Gordon Freeman (of Half-life fame), so I'm styling it that way.

I have to finish modelling the suit, and make the gravity gun, along with all the texturing and tweaking. I'm not sure yet whether I should make the facial hair using geo or texture. Gordon doesn't have too much hair, so maybe texture, but then again in worms, mustaches and things are generally extra geo.

# 24 06-04-2011 , 06:23 PM
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Very much worms (well done) but as you said some ways before we see gordon - great work


# 25 06-04-2011 , 08:48 PM
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Thanks tweety... hopefully I can get the gordon look before too long.

# 26 06-04-2011 , 08:57 PM
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I am a worms fan myself. This is coming along well.
I really want to start a thread myself...but got to find the time.
What's the polycount on this so far?

# 27 06-04-2011 , 08:59 PM
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Thanks RockyMills, if you find the time, go for it! You can always pick something reasonably simple that will only take a few hours here and there to finish to your liking.

The poly count on this is probably somewheres in the range of 1200 quads. Still have lots to play with.

# 28 07-04-2011 , 03:28 AM
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Man this is a really awesome spin on the two games. Keep up the good work!


~To create a new world through the imagination
# 29 07-04-2011 , 04:27 PM
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Thanks CGWolfgang... I appreciate it.

# 30 08-04-2011 , 04:23 AM
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