Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-05-2004 , 03:21 AM
Subscriber
Join Date: Jul 2002
Location: minnesota, USA
Posts: 154

Key problems.. see pic

I am going back and cleaning up my keys but for some reason i have duplicates in my time line i try to get rid of the but they keep comming back, it's beging to be a huge pain. The duplicates are screwing up my arcs ect.. Any ideas? I am using Maya 6.0 auto keying and manual when needed. I have tried snaping but that doesn't work in the timeline, graph editor or dope sheet.

Kassun

Attached Thumbnails

"The day you stop dreaming is the day you die"

www.kassuns.com
# 2 25-05-2004 , 05:16 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
they are more than likely keys sitting on different channels. You should be able to select each channel one by one and then move/delete the keys as necessary. This is almost certainly because you are using autokeying.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 3 25-05-2004 , 05:36 PM
Subscriber
Join Date: Jul 2002
Location: minnesota, USA
Posts: 154
found a soultion. go into the graph editor select all the keys then goto edit -- select un snaped-- then press delete. all the unsnaped keys are deleted.

Kassun


"The day you stop dreaming is the day you die"

www.kassuns.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads