Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-01-2005 , 12:54 AM
quickfix76's Avatar
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Stretch Marks???

First off I am not sure if this is the right place to post this question, so I apologise if so.

Imagine i have a thin rubberlike sheet hanging form the ceiling of my room and attached to the floor so that the sheet is tight and tort.

NOW Imagine trying to walk through the sheet.

Obviously the shape of your body would protrude through the sheet and give a close approxiamation of the features of your head and hands and arms etc to anyone standing on the other side of the sheet.


Now How do I do this using Maya?

I already have a polygon object of a head. - All I want to simulate is the face of the head pushing through this rubberlike sheet so that "stretching" appears on the sheet and features of the face can be seen.

Can anyone help me with this please?

# 2 27-01-2005 , 02:50 AM
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u will want to use maya cloth. if you own maya unlimited only its aavailable.
otherwise u can get a demo of syflex [https://www.syflex.biz]
that should get you started.

# 3 27-01-2005 , 03:10 AM
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Thanks, I'll give syflex a look.

If there are any other possible ways to do what im after i am still interested.

# 4 27-01-2005 , 04:07 AM
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softbodies
and search the net for people with similar questions and what they came up with

# 5 27-01-2005 , 06:32 AM
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Create the body as normal... create a depth render use use that for a displacement map? Should work in theory anyway.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 6 03-02-2005 , 06:51 PM
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Do a front view render of your character and turn it into a greyscale image blur it a fair bit so you get a good falloff then use it as a displacement map

_J

# 7 03-02-2005 , 08:21 PM
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Thanks for all your help guys.

I finally decided to just use the smudge tool in photoshop to almost achieve the look i was after.
It was a crude way of dealing with my problem but suffices for me.


Last edited by quickfix76; 07-02-2005 at 08:10 AM.
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