Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-07-2004 , 12:01 PM
blomkaal's Avatar
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UV mapping Smooth Proxy?

When I make textures for polys that are smoothed, should I do the UV mapping of the lowpoly object or the smooth proxy?


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# 2 29-07-2004 , 06:18 PM
Dann's Avatar
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I would recommend starting your UV mapping on the low poly model BEFORE you assign the smooth modifier. The you will likely have to do some cleanup to the higher poly model's UVs.

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