Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Cool! Is that all being programmed? I mean ... you using languages and such? C++? Whoa, that must be almost a daunting task! Keep on it! You´re already far with that starfield
So keep on it! I made a starship but I never posted it. Let me see if I can find it in my HD. See you around.
btw: What would be the maximum polygon count for your starships? (Just to know If I can bevel)
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