Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-07-2009 , 06:30 AM
mr pix.'s Avatar
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NCloth Balaclava

Hey guys,

So im got an animation of a Robber,...trouble is i want a balaclava that feels real and not 'painted' to his face.

I duped the head and deleted the faces where the eyes, mouth and nose are.

My question how do i successfully make this Ncloth so that it stays on his head, yet deforms correctly?


What parameters ? etc


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# 2 29-07-2009 , 06:32 AM
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isn't a balaclava meant to be fitted? ...i thought that was the point. user added image

# 3 29-07-2009 , 06:50 AM
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It is of course but it IS a cloth at the end of the day and i want it to look like that. with wrinkles n stuff.


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 4 29-07-2009 , 09:08 AM
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For this I think you should just model in the creases, or sculpt them in zbrush, I think it would look very convincing with that and a good texture.

A balaclave wouldn't move or crease that much as a person moved so a simulation would be overkill I think, maybe you could make some blendshapes for some deformation, if he was going to talk for example?

cheers

gubar

# 5 29-07-2009 , 10:47 AM
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ok that makes sense. Thanx Gubar and Hammer!


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