Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-02-2014 , 08:26 PM
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Join Date: Feb 2014
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nParticle emit from another nParticle (how to control)

Hi. I'm a newbie on this forum, used to be a readonly member. But today I need few advices from advanced CG artists, if they don't mind to help me user added image

I have a simple nParticle simulation. It creates an asteroid field. I've used this video
tutorial as a reference: https://www.youtube.com/watch?v=ZKR0_JroHfI
Thanks to its author, I know about expressions a little bit more than nothing. user added image
I have an idea to emit new particles from existing emmiter.
The first problem is that I can't make the new particles to inherit velocity from first
emmiter.
The second problem/question - is there any chance to tweak those particle shapes a little bit to make tails wider at the start of their life and thinner at the end?

Thanks!

here is a scene example Maya 2012 binary.

Visual representation is in attached image.

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