Hey everyone.\r\n\r\nTexturing's not really my strong suit and I just spent an hour on the trial-and-undo method but haven't quite figured it out yet. Hopefully someone can help me as this should be a simple and common issue. \r\n\r\nSo I have a Polygon sphere and I'd like to place an image onto one of the faces that make up the sphere. I don't want it stretched over the entire sphere, and I don't want it tiled over the whole thing either. \r\n\r\nMy problem is, when I apply my material to just an individual face, all I see is the portion of the image that would be displayed there if that image were in fact mapped to the entire sphere. Good that it's only on the face I want, bad that it's not showing the entire image on that face. \r\n\r\nI've been playing with create texture, file, as projection, etc. but still don't have it right. Ideally, I hope the solution is repeatable for other faces on the sphere as my my final goal is to put a different image on each face. \r\n\r\nHopefully I've explained this thoroughly enough. Please ask if any clarification would help.\r\n\r\nThanks for viewing, any help would be great!