Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 09-06-2005 , 12:03 AM
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LOL, talk about quick replys.

# 17 09-06-2005 , 12:04 AM
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Lol yes I know.


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# 18 09-06-2005 , 12:07 AM
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Or, Instead of helicopter blades, you could have little rocket propellers that eject from his sides.


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# 19 09-06-2005 , 12:09 AM
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Good thinking. I'll try that. But I might have to stick to the blades because I'm not that good with flames and stuff yet lol.


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# 20 09-06-2005 , 12:17 AM
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Ah, I see. I'm no better with flames myself. The only way I know how to is using the preset one from the dynamics tab. user added image


Nobody felt like avenging your death. Sorry.
# 21 09-06-2005 , 12:25 AM
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lol Does that kill render time?


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# 22 09-06-2005 , 01:20 AM
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Lol, Not often, but it does slow down significantly for me. I have to learn how to use particles. :p


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# 23 09-06-2005 , 01:40 AM
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Hey cool robot, looking forward to some animation test

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# 24 09-06-2005 , 01:45 AM
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Thanks Shade and Vedic Kings. Here is the new clawed foot. Tell me what you all think.

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# 25 09-06-2005 , 01:47 AM
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I think they look betteruser added image

# 26 09-06-2005 , 02:14 AM
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Thanks Vedic Kings. Here is a small test rigged render.

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# 27 09-06-2005 , 03:33 PM
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Ahh, good job. And for whatever propels the robot, why not try a jet engine? Or something that does not require an actual flame for propulltion, just have something that defracts the light coming out of it , so it looks like radiating heat coming out of it? Good work, user added image

# 28 09-06-2005 , 03:42 PM
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Thanks alienscience. I'll try and make 2 small engines on the back of the base.


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# 29 09-06-2005 , 04:41 PM
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The clawed feet look great!


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# 30 09-06-2005 , 04:42 PM
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Thanks shade, I'm working on the sniping gun. I'll try and have an update a.s.a.p.


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