Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-09-2006 , 12:42 PM
j5ive's Avatar
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Low poly budget?

I trying to get a portfolio together comprising solely of game art, what would be a realistic poly count for an in game dog, in similar scenario's as the tomb raider series and what texture sheet res would be used in studio conditions?


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# 2 28-09-2006 , 04:00 PM
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A realistic Poly-Count by today standards for games...1-2k faces, tops, me thinks...=\

EDIT: re-read your post...eh, for a dog, maybe 600-1k faces, tops


# 3 28-09-2006 , 04:58 PM
I thought next gen games could handle like 8000 for a character ?

# 4 28-09-2006 , 06:26 PM
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Yeah but pixel I was after a rough limit for a dog, not a character. Cheers


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# 5 28-09-2006 , 06:41 PM
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Well, I think NextGen still needs a bit more time to get rolling...bet even then, I'd assume a dog wouldn't be too high; maybe it would get the "old-character limit" of 3-4k.


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