Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
is it possible to move vertices/edges without changing the actual shape of the mesh. say, if you've done a few 'split polygon' or 'edge loops' and it turns out they're not quite in the right place to deform the mesh as you'd like (ie. edges too close together). can I 'slide' vertices and edges over the surface to the correct location.
i can kinda get the shape i want by dragging the vertices around, but the mesh looks kinda messy.
or is the best policy to get the shape right, then clean up the mesh?
you can also slide verts along an edge if you want by holding the c key with the vert selected and move tool, then mmb drag along the edge in question.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off