Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-01-2006 , 09:20 PM
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Audi TT

Yep, its another car.
An Audi TT. Just a start on the front. Im trying to find and eliminate any lumpiness I could find. So far I'm pretty happy with the results.

Please Crit This!

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# 2 01-01-2006 , 09:44 PM
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nice clean start matt, ive got the ferrari tut from here but i havnt got far yet.

# 3 01-01-2006 , 10:17 PM
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Looking good so far. I think I might do a car myself whenever I can use maya again which should be sometime soon.


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# 4 01-01-2006 , 10:38 PM
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Aight, I think that I will redo this because of the infernal :headbang: lumpiness in the door.

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# 5 02-01-2006 , 12:47 AM
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Yea, I agree the door has too much lump in its humps lol.

I wouldn't redo the whole thing though. I'm sure you could scale the vertices in front view to make them harder.


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# 6 02-01-2006 , 01:34 AM
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Lol I marked in the lights (can you tell)? But, here is the model. I think I reduced the amount of lumpiness. By a whole ton. I swear, if I see more lumps in da hump, I will do something... gah!:headbang: :headbang:

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# 7 02-01-2006 , 04:54 AM
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I've got to say the best bits are the Logo, wheel and lights user added image

Seriously . . . Great progress so far and very clean too which should make it easier to tweak.

Cheers
Paul

# 8 02-01-2006 , 09:26 AM
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Yea you definately removed the lumpiness.


I'm not a geek. I'm a nerd.

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I'm up for a chat anytime.
# 9 02-01-2006 , 11:17 AM
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Matt

Good start and a good choice of car to model. Very popular but a good choice. Look forward to the rest

Jay

# 10 02-01-2006 , 04:13 PM
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Thanks people!, and Jay, yeah, it was either this or a Ferrari 360 LOL


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# 11 02-01-2006 , 04:50 PM
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Alright, I got an update. All of the troublesome and lump causing polys are colored in Red. Its a wire shot

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# 12 02-01-2006 , 09:10 PM
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And an update: I will add the creases when I convert it to subdivisions. But C+C is welcome!

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# 13 02-01-2006 , 10:35 PM
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real nice Matt... real nice...

# 14 02-01-2006 , 11:07 PM
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lovely start mate!

Its looking very good and such a clean mesh user added image

# 15 03-01-2006 , 12:44 AM
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Thanks peeps! I think I finished the lower body of the car.

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