Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-04-2007 , 08:42 AM
jtylerwaller's Avatar
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Join Date: Apr 2007
Posts: 8

needing some advise

alright here is my problem. i am new to the whole Maya community and software platform. i am trying model a product that my company makes and there is a wire that extends from the end of it. it is made of titanium and it is just a plain wire basically the same diameter as a paperclip and after it extends out a few centemeters it bends into a circle that holds a lithium pen type battery. i cannot for the life of me figure out how to make the circular bend. i have tried to useing a polygon cylinder and i can get the correct diameter with that method but i cannot get the bend....any help would be greatly appreciated.

# 2 14-04-2007 , 08:55 AM
severinianthony's Avatar
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Location: United States
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As I cannot see what it is you are modeling, I cannot give the most spectacular aid one could recieve. However, from your wording and description of the situation, I'll do my best to give you a couple things to try out; I hope these ideas are of some help.

Start off with a completely blank scene.

First method:

1) Create a basic polygon plane, with width and length subdivisions set to 1.

2) Create a curve (EP or CV; your choice) that starts at roughly the center of the plane, and extends off of it; make this however long you like.

3) Select the face that makes up the plane, and then shift-select the curve.

4) Extrude the face.

5) In the channel box, crank up the divisions, and watch the result in the viewport.

Second method:

1) Create a basic polygon cylinder; bring its subdivision axis down to 8 (for the sake of this demonstration).

2) Select all the faces that make up one of the caps.

3) Change your component selection to edges, and shift-select one of the edges that border the faces you have selected.

4) In the modeling menu set, choose Edit Polygons -> Wedge Faces -> Options.

5) Leave the wedge angle at 90 degrees, and change wedge divisions to 3.



EDIT:

Using the first method is handy, because if you do not delete the history of your geometry (the one you performed the extrude face on), you can select the curve, and adjust its shape and position, and the geometry will follow.

Depeding on what you will be doing with the model, this can also bite you in the rear if you're not careful with what you do; if you move your entire model (not just the section with the extrusion), make sure you move the curve with it.



Last edited by severinianthony; 14-04-2007 at 09:02 AM.
# 3 14-04-2007 , 09:20 AM
jtylerwaller's Avatar
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Join Date: Apr 2007
Posts: 8
severinianthony,

thanks for the help. I am at work at this moment and won't be able to try this until i get home around 5. when i get home i'll post a picture of the actual product that i am modeling and maybe that will help you out. i know that once you see it you would be able to tell me how to do it...it can't be that hard. im just a little under experienced with maya....

# 4 14-04-2007 , 03:53 PM
mirek03's Avatar
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Join Date: Feb 2006
Location: Australia
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make your cylinder, go to 'deformers/ non-linear deformers/ bend

select the cylinder first

in the channel box hit 'bend' and high curve and low curve will be some of the parameters, thats how you bend your cylinder (ts one way of many' another is to extrude along a path with the extrution (the cylinder) having a lot of divisions,

its endless anyway

good luck


take it easy and life will be easy
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