This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hi everyone ,
Im doing a freelance job for a random employer, and during my modeling stages for this character he wants the chin to move with the mouth when it opens and closes with out any distortion of the model. Me and my partner decided to seperate polygons in order to do this, but now when we do a render the two different polygons have different shades while it renders out.
So I was woundering if anyone knows an advance tool, or has a better suggestion in doing this?
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