Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 18-09-2005 , 07:07 PM
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right now im texturing, should be done tomorrow

# 17 18-09-2005 , 07:26 PM
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# 18 18-09-2005 , 08:06 PM
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# 19 18-09-2005 , 10:16 PM
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i need your help!!!

# 20 18-09-2005 , 11:44 PM
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Looks like you still need to paint the weights for the horn to stick with whatever joint you're using for the head.

# 21 19-09-2005 , 12:24 AM
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i already did that, im baffled

# 22 19-09-2005 , 01:17 AM
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Last edited by Joopson; 19-09-2005 at 01:21 AM.
# 23 19-09-2005 , 01:26 AM
# 24 19-09-2005 , 06:36 PM
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from this point on will be the demon, but stylized and changed in my way user added image

# 25 21-09-2005 , 12:24 AM
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any suggestions

# 26 21-09-2005 , 10:40 AM
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- 4 arms?
- carrying a BFG weapon to get his own back on the doom guys user added image
- change the body to look more like a bull (keeping the head)

my brain isn't being creative today user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 27 21-09-2005 , 05:48 PM
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hahahahauser added image i love the 4 army thing, then i wiil have to re skeletize it, ill add some other awesome stuff too:attn:

# 28 21-09-2005 , 08:10 PM
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How about putting a inside-mouth creature like this one?

link:Alien Linky


Anyone here plays Tibia?

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Tibia is the best MMORPG that i've ever seen...xD
# 29 21-09-2005 , 11:13 PM
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thats cool dude, ill see if it can be done, lol:attn:

# 30 21-09-2005 , 11:54 PM
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