This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ummm... are you allowed to use XSI? I understand taht you can use ZBrush, as ZBrush is part of the SimplyMax forums... but XSI is not part of any Simply site.
now- to the crits: I have loads.
Oh... wait I seem to have forgotten.
no crits from me! excellent model so far, and the topology is ace!
I appologise for chiming in on this vladimirjp, but you might want to read rule number 4 in the Rules and Guidelines thread reguarding what modeling Applications are acceptable for this challenge. Again, my apologies for bringing this up.
Originally posted by metallicjet66 umm...i think u need to model the whole thing in maya....if u havent noticed, but this is Simplymaya, not simply xsi/maya
yea, buddy, modeling is modeling no matter what app its done in.
its not like i cant continue modeling in maya since polygons are different in maya.. they are all the same, savvy?
as i said id finish modeling and rendering in maya, comprende?
I think I agree with vlad, cuz, see, the Mountain did not say anything about it, and he checks all the time.
I'm going to be doing alot of cross-app modeling myself, so I'm not gonna say anything else.
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