Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 08-03-2005 , 11:10 PM
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Looking forward for the feedback!!!!!!!!!!!
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# 17 08-03-2005 , 11:12 PM
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# 18 08-03-2005 , 11:13 PM
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# 19 09-03-2005 , 12:52 AM
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Cool. Are you going to texture it? That would add a lot.



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# 20 09-03-2005 , 12:54 AM
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Yes i will
Should i texture in the original version or after smoothing .
And should i texture half and then mirror the geometry
Will appreciate if u can highlight on the following issue

# 21 09-03-2005 , 01:42 AM
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I'll defer this to someone with more texturing experience...



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# 22 09-03-2005 , 07:00 PM
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I think the easiest way to do this is to lay out the UV's of the unsmoothed half, then duplicate the model and combine, flip the UV's and sew them together, and then tweak the UV's to make them fit the smoothed model...


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# 23 11-03-2005 , 12:11 AM
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Thanks i did get the first part but i am not sure about the second one
flip the UV's and sew them together, and then tweak the UV's to make them fit the smoothed model...

It will be great if u can highlight on this futher

# 24 16-05-2005 , 05:25 AM
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pass by here !prop up

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