Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 04-07-2009 , 06:27 PM
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# 17 04-07-2009 , 06:28 PM
# 18 04-07-2009 , 08:42 PM
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# 19 04-07-2009 , 09:42 PM
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Shit that's evil :bandit:

# 20 05-07-2009 , 03:23 PM
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" Shit that's evil"

Thanks what about this one :eek3:

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# 21 05-07-2009 , 09:11 PM
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# 22 10-08-2009 , 10:31 PM
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Fiddled around with texturing a bit....
Tomorrow i will try to finalize the model, i think i will try to do his robes with fluids or at least in tandum with fluids to get the smoke effect

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# 23 11-08-2009 , 08:07 AM
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Nice stuff user added image

# 24 11-08-2009 , 08:56 AM
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Nice, thought I feel his nostrils could do with an adjustment.

Is it a painted texture or a Zproject? Looks a little funkey round the neck


"No pressure, no diamonds" Thomas Carlyle
# 25 11-08-2009 , 12:21 PM
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Thanks guys

And steve it is a zproject just to see if the proportions are okay and you are absolutely right nostrils and mouth are still a tad off, but as an excuse i didn't see it that clearly anymore after a certain amount of time of sculpting and fiddling with shape and form user added image

# 26 11-08-2009 , 02:18 PM
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reshaped the head a bit think i will leave it like this unless i see something i really need to change

# 27 11-08-2009 , 02:20 PM
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# 28 11-08-2009 , 02:50 PM
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What is that orange on the head ?

# 29 11-08-2009 , 02:52 PM
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# 30 11-08-2009 , 02:59 PM
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surely a zproject wont line up, as the model is very different to the image being projected? are you doing a lot of PSing?

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