Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 27-09-2009 , 03:09 AM
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Some Basic clothes.

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File Type: bmp basic clothes.bmp (24.6 KB, 118 views)
# 17 27-09-2009 , 03:11 AM
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Sorry here is Jpg!!

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# 18 27-09-2009 , 03:17 AM
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And Finally some wireframes... Sorry about all the posts!

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# 19 27-09-2009 , 03:19 AM
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Head

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# 20 29-09-2009 , 10:32 AM
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More Detail... jacket and tried to mess up the pants a bit.

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# 21 29-09-2009 , 10:33 AM
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Close-up

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# 22 01-10-2009 , 05:34 AM
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Hmmm I have a small problem I could use some help with!!!

I have done some really nice detailing in Zbrush for my clothes but of course when you export it back into maya the poly count is huge. Now I know that some ppl use zbrush as a guide to change the topology of the model so they can add the detail. But im not good enough to do that...... so i was thinking can i use all the detail i made for the clothes and my character export it as a normal map finish modelling everything out in its raw state, then apply the normal map for the extra detailing???

If i do this can i still do the texturing by hand in photoshop???

In short can I use all the datailing i have done as a normal map and then texture the model and clothes in Photoshop without the textures and normal map conflicting or stuffing each other up???

# 23 19-10-2009 , 09:49 AM
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Update!!

Ok...so I have an update. Played around with a few things changed some things back yadi yadi yada!!! And here is where im at slow but steady progress.

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# 24 19-10-2009 , 09:50 AM
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More...

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# 25 19-10-2009 , 09:51 AM
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Another

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# 26 19-10-2009 , 09:57 AM
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Close up on the lower half: I decided to keep the pant wrinkles more subtle I will puff them up a bit more but mainly I will use an alpha map for the detail.

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# 27 19-10-2009 , 09:58 AM
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Boots

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