basic clothes.bmp (24.6 KB, 118 views)
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17
27-09-2009
, 03:11 AM
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18
27-09-2009
, 03:17 AM
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And Finally some wireframes... Sorry about all the posts!
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19
27-09-2009
, 03:19 AM
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29-09-2009
, 10:32 AM
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More Detail... jacket and tried to mess up the pants a bit.
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21
29-09-2009
, 10:33 AM
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22
01-10-2009
, 05:34 AM
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Hmmm I have a small problem I could use some help with!!!
I have done some really nice detailing in Zbrush for my clothes but of course when you export it back into maya the poly count is huge. Now I know that some ppl use zbrush as a guide to change the topology of the model so they can add the detail. But im not good enough to do that...... so i was thinking can i use all the detail i made for the clothes and my character export it as a normal map finish modelling everything out in its raw state, then apply the normal map for the extra detailing???
If i do this can i still do the texturing by hand in photoshop???
In short can I use all the datailing i have done as a normal map and then texture the model and clothes in Photoshop without the textures and normal map conflicting or stuffing each other up???
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23
19-10-2009
, 09:49 AM
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Update!!
Ok...so I have an update. Played around with a few things changed some things back yadi yadi yada!!! And here is where im at slow but steady progress.
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19-10-2009
, 09:50 AM
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19-10-2009
, 09:51 AM
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19-10-2009
, 09:57 AM
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Close up on the lower half: I decided to keep the pant wrinkles more subtle I will puff them up a bit more but mainly I will use an alpha map for the detail.
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27
19-10-2009
, 09:58 AM
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