Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 29-11-2008 , 07:56 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

New Character

I re drew a cartoon character I did in school and Have started modeling him. I finished the head so far and I am about to work on the body. Here are some screen shots.

Attached Thumbnails
# 2 29-11-2008 , 07:57 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
here is a front view

Attached Thumbnails
# 3 30-11-2008 , 12:59 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Nice!

The Geo is nice and clean. I think you need to make his head slightly broader though, at least that's what i get from looking at your drawing, although it could just be the perspective.

nice work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 4 30-11-2008 , 09:31 AM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by Mayaniac
Nice!

The Geo is nice and clean. I think you need to make his head slightly broader though, at least that's what i get from looking at your drawing, although it could just be the perspective.

nice work!

Thanks Mayaniac:attn: LOL

I dont work on characters a lot mostly environments so after thousands of hours of watching tuts I decided it was time to re-make my character. I am doing the body now. The thing that stoped me from doing characters was when I first started I found my self much better at environments and could not get that edgeloop flow thing down. I watched this guy construct a face with the perfect edge loops in minutes on this tut recently and it inspired me. The method he used can be used for any character and its fast and easy.I always had so much trouble with the face that I focused on environments. Now I am going to start doing characters as well and start zbrushing LOL!

Oh by the way I made the head a little skinnier than the reference to be stylized. Thanks for the critique.

Here is a link to that tut that got me back character modeling.
https://www.youtube.com/watch?v=xls25e08sSg

# 5 30-11-2008 , 06:22 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
here are some updates with the body. I am almost done and ready to texture.

Attached Thumbnails
# 6 30-11-2008 , 06:23 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364
here is a side view.

Attached Thumbnails
# 7 30-11-2008 , 06:44 PM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
pants seem to be pretty dense with geometry

other than that it looks good.

# 8 30-11-2008 , 09:07 PM
Subscriber
Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by Rhetoric Camel
pants seem to be pretty dense with geometry

other than that it looks good.

Thanks Rhetoric . Yeah I smooth the pants out already thats why its so dense. I wanted to see if they had the shape I wanted finished. I have smoothed most of the geometry except the jacket in these wires. I have smoothed everything including the hands I built in the new wires I will be posting. Thanks for the crit.

# 9 01-12-2008 , 03:19 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
interesting link too


take it easy and life will be easy
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads