Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 07-06-2008 , 07:07 PM
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Originally posted by arran
no, i just mean that they look like they are inserted into the shoulder a little too low - or at the very least the angle of the biceps needs to be changed - at the moment it looks like the arms are coming out of the ribcage. user added image

yeah


oh i see, where you're coming from now, i will make adjustments,

and thanks for the pic Ruff, should come in handy for detailing

# 17 07-06-2008 , 07:11 PM
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Keep in mind chief, that at the end of the day he needs to look how you want him to user added image so if you want him to look like that then theres no reason he cant user added image if you want him to look realistic then yeah, peoples comments can help....

i wonder where the referance material for the guy who model'd then hulk came from ...... photo of arnie maybe.. scaled +X 3

anyway i think you characters lookin good man, those chains on his wrists look tops, they are a seperate mesh i presume for some sick dynamic action?

# 18 07-06-2008 , 07:14 PM
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oh yeah, i hate to pester you lol, check out the latest pic i added to my thread man, tell me what you think.. its the "Out of my league" thread user added image

# 19 07-06-2008 , 07:24 PM
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Originally posted by Ruff
oh yeah, i hate to pester you lol, check out the latest pic i added to my thread man, tell me what you think.. its the "Out of my league" thread user added image

the reference pics i used to model this character are based off the God of War action figure so that could explain why people are telling me" this and that" is looking a little off,

i will take into concideration what people have shaid as i feel it oftens improves a persons work,

yeah man, i have seen your thread, the characters looking good, i like the way you did the eye

# 20 09-06-2008 , 07:49 PM
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my first ever attempt a scupting something with mudbox, this is just practise though,

it's not the best sculpt ever, but it's a start


Last edited by jali; 09-06-2008 at 08:39 PM.
# 21 09-06-2008 , 07:50 PM
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sorry forgot to add pic

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# 22 09-06-2008 , 10:11 PM
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messed with mudboc somemore,

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# 23 09-06-2008 , 11:45 PM
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user added image MAN I'M HOOKED ON MUDBOX!!!!!!!!!!!!!!!!!!

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# 24 23-11-2008 , 12:15 PM
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Some few tips that may improve your model.

1.the red once - > smooth out a bit the surface it's too hard wholes with no anatomy base clue, about the chin you have no clue with the push and pull points there smooth it out a bit and work on it more seriously.The neck is allright just a little smooth out.

2.The blue once - > see your mouth shape how your lips are forward from your face and how the chin is a bit forward.

3.The green once -> blend the forehead with the eyebrowns use ref of your own head, and a bit push off for more realistic look, about the green in the chin push it a bit and you will get a good effect.

4.The pink once down from the eyes -> smooth out the surface to get rid of all those haotic push and pulls and push somehow to blend with the chick.

5. The yellow once -> try to pop up the eyelids!

6. The brown - > those strings are not correct you need more smoother and more little strings ( in some cases they are more big ) but you've got the idea.

7. Purple -> so i see that the face is angy try to make more strings and get a good reff of angry man and will work just fine for you

8. the silver - > you just need to smmoth them a little bit not to be so hard!

Otherwise you have a good skull anatomy knowledge so you will handle it just fine! I like you model it's very interesting like some Spartan Worrior! RRR

I hope i was usefull .... and i must say i'm not specialist at organic modeling i'm learning now so the things up there may be somehow wrong ! I hope you don't mind my critics... user added image

Waiting to see the development of this project i will keep and eye on it user added image user added image

KUTGW

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# 25 23-11-2008 , 01:02 PM
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for the aggressive look your trying to show, i would dig out some refs for a bit of guidance... from the way his eyebrows are set to his revealing cheekbones,

and post up some wires user added image

# 26 23-11-2008 , 08:24 PM
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something isn't sitting quite right... he looks somewhat like a frail old man....

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that's a "Ch" pronounced as a "K"

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# 27 24-11-2008 , 04:31 PM
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thanks fro the crits guys, but this is old work, my sculpting has improved alot since i posted the pics, i plan on redoing kratos

# 28 24-11-2008 , 04:33 PM
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Originally posted by jali
thanks fro the crits guys, but this is old work, my sculpting has improved alot since i posted the pics, i plan on redoing kratos

I want to see it redone !!!!!!
It will be very cool user added image user added image


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